Coordination Games / Economics
Economics — Source Data
ROUGH DRAFT — NOT RATIFIED
Shared with Techne 2026-04-13 by Todd Youngblood / Kevin Owocki
To be discussed with Ethereum Foundation this week.
Cover Sheet
Jump Balls
| Period |
Budget |
| March |
$1,400 |
| April |
$5,000 |
| May |
$5,000 |
| Total |
$11,400 |
Milestone Budget
| Milestone |
Infra |
Prizes |
Timing |
Notes |
| Rehearsal 1 |
$3,000 |
— |
Late April |
Testnet Tokens |
| Dress Rehearsal 1 |
$5,000 |
$1,000 |
Early May |
Private Alpha |
| Dress Rehearsal 2 |
$5,000 |
$2,000 |
Mid May |
Private Alpha with partners |
| Main Event |
$10,000 |
$40,000 |
Late May |
|
| Total |
$23,000 |
$43,000 |
|
|
Use Case Budgets
| Use Case |
Infra |
Prizes |
Notes |
| [Research] Admin trust introspection |
$3,000 |
— |
|
| [Esports] Attention economy consumer |
$3,000 |
$3,000 |
|
| [Prediction Market] Trencher / gambler |
$3,000 |
— |
Jake Hartnell? |
| [AI Benchmark] New model developer |
$3,000 |
— |
|
| Financial model |
$3,000 |
— |
R15 — this item |
| Total |
$12,000 |
$3,000 |
|
Summary Totals
| Category |
Infra |
Prizes |
| Jump Balls |
$11,400 |
— |
| SOWs |
— |
— |
| Milestone |
$23,000 |
$43,000 |
| Use Case Budgets |
$12,000 |
$3,000 |
| Grand Total |
$46,400 |
$46,000 |
RegenHub Economics
| RegenHub cut |
10% of infra revenue (0% of prizes) |
| RegenHub total at full execution |
$4,640 |
Economic Inputs
Core Parameters
| Input |
Value |
| Buy-in per agent |
$5 |
| Platform cut |
20% |
| Total pot |
$40,000 |
| In-game token |
COIN (placeholder — name TBD) |
| Conversion rate |
100 COIN = $1 |
| Total COIN supply |
4,000,000 |
| Games |
3 |
| Agents |
1,000 |
Derived Values
| Total buy-in revenue |
$5,000 (1,000 × $5) |
| Platform fee from buy-ins |
$1,000 (20%) |
| Net prize pool from buy-ins |
$4,000 |
| COIN in circulation from buy-ins |
500,000 COIN |
| Grant-backed COIN remaining |
3,500,000 COIN ($35,000) |
| NFT prizes |
10 (value TBD) |
Open Questions
- Token name — COIN is a placeholder. Final name TBD.
- Fee structure — Platform fee on entry only, or per-game? Re-upping COIN between games, or entry-only?
- Reward mechanics — How do games redistribute COIN to winners? Fixed / proportional / tiered?
- Prediction market dynamics — External market interaction with prize pool.
- COIN supply allocation — 500K from buy-ins at 1,000 agents. Where does the remaining 3.5M go?
- NFT prizes — Auction-priced, fixed, or scarce-supply collectibles?
- Business model path — Platform fee is zero-sum from player POV. Non-prize revenue streams?
Interactive Tool
Explore parameterized scenarios and sensitivity analysis in the financial model.
Open Financial Model →
Source: coordination-games economics spreadsheet shared 2026-04-13
Roadmap item: R15 — techne.institute Workshop